MusicLDM¶
MusicLDM was proposed in MusicLDM: Enhancing Novelty in Text-to-Music Generation Using Beat-Synchronous Mixup Strategies by Ke Chen, Yusong Wu, Haohe Liu, Marianna Nezhurina, Taylor Berg-Kirkpatrick, Shlomo Dubnov. MusicLDM takes a text prompt as input and predicts the corresponding music sample.
Inspired by Stable Diffusion and AudioLDM, MusicLDM is a text-to-music latent diffusion model (LDM) that learns continuous audio representations from CLAP latents.
MusicLDM is trained on a corpus of 466 hours of music data. Beat-synchronous data augmentation strategies are applied to the music samples, both in the time domain and in the latent space. Using beat-synchronous data augmentation strategies encourages the model to interpolate between the training samples, but stay within the domain of the training data. The result is generated music that is more diverse while staying faithful to the corresponding style.
The abstract of the paper is the following:
Diffusion models have shown promising results in cross-modal generation tasks, including text-to-image and text-to-audio generation. However, generating music, as a special type of audio, presents unique challenges due to limited availability of music data and sensitive issues related to copyright and plagiarism. In this paper, to tackle these challenges, we first construct a state-of-the-art text-to-music model, MusicLDM, that adapts Stable Diffusion and AudioLDM architectures to the music domain. We achieve this by retraining the contrastive language-audio pretraining model (CLAP) and the Hifi-GAN vocoder, as components of MusicLDM, on a collection of music data samples. Then, to address the limitations of training data and to avoid plagiarism, we leverage a beat tracking model and propose two different mixup strategies for data augmentation: beat-synchronous audio mixup and beat-synchronous latent mixup, which recombine training audio directly or via a latent embeddings space, respectively. Such mixup strategies encourage the model to interpolate between musical training samples and generate new music within the convex hull of the training data, making the generated music more diverse while still staying faithful to the corresponding style. In addition to popular evaluation metrics, we design several new evaluation metrics based on CLAP score to demonstrate that our proposed MusicLDM and beat-synchronous mixup strategies improve both the quality and novelty of generated music, as well as the correspondence between input text and generated music.
This pipeline was contributed by sanchit-gandhi.
Tips¶
When constructing a prompt, keep in mind:
- Descriptive prompt inputs work best; use adjectives to describe the sound (for example, "high quality" or "clear") and make the prompt context specific where possible (e.g. "melodic techno with a fast beat and synths" works better than "techno").
- Using a negative prompt can significantly improve the quality of the generated audio. Try using a negative prompt of "low quality, average quality".
During inference:
- The quality of the generated audio sample can be controlled by the
num_inference_steps
argument; higher steps give higher quality audio at the expense of slower inference. - Multiple waveforms can be generated in one go: set
num_waveforms_per_prompt
to a value greater than 1 to enable. Automatic scoring will be performed between the generated waveforms and prompt text, and the audios ranked from best to worst accordingly. - The length of the generated audio sample can be controlled by varying the
audio_length_in_s
argument.
Tip
Make sure to check out the Schedulers guide to learn how to explore the tradeoff between scheduler speed and quality, and see the reuse components across pipelines section to learn how to efficiently load the same components into multiple pipelines.
mindone.diffusers.MusicLDMPipeline
¶
Bases: DiffusionPipeline
, StableDiffusionMixin
Pipeline for text-to-audio generation using MusicLDM.
This model inherits from [DiffusionPipeline
]. Check the superclass documentation for the generic methods
implemented for all pipelines (downloading, saving, running on a particular etc.).
PARAMETER | DESCRIPTION |
---|---|
vae |
Variational Auto-Encoder (VAE) model to encode and decode images to and from latent representations.
TYPE:
|
text_encoder |
Frozen text-audio embedding model (
TYPE:
|
tokenizer |
A [
TYPE:
|
feature_extractor |
Feature extractor to compute mel-spectrograms from audio waveforms.
TYPE:
|
unet |
A
TYPE:
|
scheduler |
A scheduler to be used in combination with
TYPE:
|
vocoder |
Vocoder of class
TYPE:
|
Source code in mindone/diffusers/pipelines/musicldm/pipeline_musicldm.py
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mindone.diffusers.MusicLDMPipeline.__call__(prompt=None, audio_length_in_s=None, num_inference_steps=200, guidance_scale=2.0, negative_prompt=None, num_waveforms_per_prompt=1, eta=0.0, generator=None, latents=None, prompt_embeds=None, negative_prompt_embeds=None, return_dict=True, callback=None, callback_steps=1, cross_attention_kwargs=None, output_type='np')
¶
The call function to the pipeline for generation.
PARAMETER | DESCRIPTION |
---|---|
prompt |
The prompt or prompts to guide audio generation. If not defined, you need to pass
TYPE:
|
audio_length_in_s |
The length of the generated audio sample in seconds.
TYPE:
|
num_inference_steps |
The number of denoising steps. More denoising steps usually lead to a higher quality audio at the expense of slower inference.
TYPE:
|
guidance_scale |
A higher guidance scale value encourages the model to generate audio that is closely linked to the text
TYPE:
|
negative_prompt |
The prompt or prompts to guide what to not include in audio generation. If not defined, you need to
pass
TYPE:
|
num_waveforms_per_prompt |
The number of waveforms to generate per prompt. If
TYPE:
|
eta |
Corresponds to parameter eta (η) from the DDIM paper. Only applies
to the [
TYPE:
|
generator |
A
TYPE:
|
latents |
Pre-generated noisy latents sampled from a Gaussian distribution, to be used as inputs for image
generation. Can be used to tweak the same generation with different prompts. If not provided, a latents
tensor is generated by sampling using the supplied random
TYPE:
|
prompt_embeds |
Pre-generated text embeddings. Can be used to easily tweak text inputs (prompt weighting). If not
provided, text embeddings are generated from the
TYPE:
|
negative_prompt_embeds |
Pre-generated negative text embeddings. Can be used to easily tweak text inputs (prompt weighting). If
not provided,
TYPE:
|
return_dict |
Whether or not to return a [
TYPE:
|
callback |
A function that calls every
TYPE:
|
callback_steps |
The frequency at which the
TYPE:
|
cross_attention_kwargs |
A kwargs dictionary that if specified is passed along to the [
TYPE:
|
output_type |
The output format of the generated audio. Choose between
TYPE:
|
RETURNS | DESCRIPTION |
---|---|
[ |
Source code in mindone/diffusers/pipelines/musicldm/pipeline_musicldm.py
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